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BUCK: Saturday Morning Cartoon Apocalypse Activation Code [PC]

Updated: Apr 1, 2020





















































About This Game Dust off your VHS player and get ready to go back to the 90's with an old-school, 2D, Action-Adventure game.You play as Buck, a motorcycle garage mechanic who decides to leave everything behind to find the truth behind a girl's disappearance; all while struggling to adjust himself to the harsh, post-apocalyptic future of 1997.Inspired by Biker Mice From Mars, Batman: The Animated Series, Samurai Jack and more - BUCK: Saturday Morning Cartoon Apocalypse aims to bring the difficult gameplay mechanics of late 90's 2D side-scrollers and combine them with the visual style and themes of our favorite Saturday Morning Cartoons.Trained by his stepdad to fight, shoot and fix nearly anything, Buck can surprise the biggest of brutes by his speed and strength. Traverse the sands of Venganza: a carefully built 2D world with hidden passages, dark secrets and remorseless characters. Destroy enemies with Buck's own hand crafted, upgradeable weapons. Unlock new weapons and combos as you progress. Explore unique levels with branching paths and hidden areas. Earn Scraps and loot unique items to upgrade your arsenal, craft ammunition and improve healing items. Negotiate with the salty denizens of Westown, wayward merchants and mysterious mercenaries, each with their own goal and agenda.*BUCK is an Early Access title and shouldn't be considered a finished product. The game may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit http://store.steampowered.com/earlyaccessfaq/ 7aa9394dea Title: BUCK: Saturday Morning Cartoon ApocalypseGenre: Action, Adventure, Indie, RPG, Early AccessDeveloper:Wave InteractivePublisher:Wave InteractiveRelease Date: 17 Mar, 2017 BUCK: Saturday Morning Cartoon Apocalypse Activation Code [PC] buck saturday morning cartoon apocalypse. buck saturday morning cartoon apocalypse Seeing as this is an early access title, I will just post some issues that I had and believe should be noted:1) Difficulty level is high mainly because of damage from earlier waves if enemies stacking up, you are often left trying to fight a new wave of enemies with just a slither of health left that you have no way to heal before the new wave. This causes the correct form of play for players to be quite odd... losing on purpose the moment they take damage to prevent losing in the next wave.2) Healing over time doesn't work with screen transitions, the health you didn't wait for is lost forever. This will make players wait without doing anything before moving from each screen.3) There are some minor animation glitches when moving from one idle animation to the other, not sure if there is much to do about that, but it isn't a big deal.4) It is hard to understand how to drop items, inventory get's cluttered with crafting ingredients that might not be useful.5) When dropping items next to an item pickup, which seems like it will be a common practice, you have no way to not pick it back up before engaging in the next pickup.6) When inventory is full and you are trying to pick up an item, i would suggest the default option to be closing the menu or opening the full inventory to give an option to throw things.7) Junkyard level- insanely hard, no checkpoint for like 5 waves of enemies. I had full health and when i finally got through i was out of ammo...8) You can skip fights by running to a checkpoint. got to the elevator in gutless while being chased by enemies, was killed on the elevator and when i respawned i was surprised to start there. Maybe checkpoint shouldn't count when there are still enemies around.9) I was told to go to the greenhouse, I did but there was nothing to do there, so i stopped playing, is this the end of the content for now or was there a bug there? (or maybe i'm dumb)10) This might be only relevant for the parts that I played, but combat seems pretty repetitive. You mainly need to position yourself correctly and keep using melee attacks to prevent them from attacking. That isn't bad, but since lots of waves of enemies are pretty similar, this tends to get dull.Even though I did have a bunch of issues, I did enjoy my experience. The game really shows heart, and the changes that I feel need to happen are not big changes. I wish you the best of luck with this game and I am waiting for future updates to see where this goes.. Cool game if you like apocalyptic lands with dogs running around with shotguns and pistols and is a side scrolling beat them up.Needs:A storage for items. Seriously. Unless there is one and I'm still too early.More combos (maybe too early or didn't see more in the menus)A slight adjustment on the roll recovery as you'll roll, turn to the enemy, hit them once, and then get hit unless in a proper spot.Enjoying it so far, hopefully it becomes a full game.. Played the demo and just started on the Early Access version. Highly recommended, fun game with interesting brawler combat mechanics, beautiful graphics, and a great apocalyptic atmosphere.. This game was one of the most suprising games I have run across this year. What is done so far is amazing! I'm not really going to go into detail because it's still early access and much of the game can be changed. I assume the demo will give you a feel for the game and you can decided for yourself if you would like to support the dev or not. I wanted to just give a few idea's to the dev that I had. I understand a lot of ideas might not be feasible, and some of these ideas might already be in the works, but it can't hurt to share. Being an animal lover myself, I thought it might be cool to have more than just dogs in this post apocalyptic adventure. It would be cool to see lizards, cats, rats, etc. Something to make the world more lively. More Meele weapons could also be exciting, as well as a more in-depth combo sytem (Streets Of Rage style). I'll be coming back at a later date to edit this into an actual review. But For now I highly recommend this game to any one who enjoyed Shank, Mark Of The Ninja, or any 2d side scrolling beat em-up type of game. Thank you so much for reading, and if anyone has any comments let me know down below.. ACTUALLY its a HARD game and thats a GOOD thing (reminds me of MORtal combats)

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